Thursday, January 30, 2014

Border Between Action And Turn-Based

I have found a potential way to converge action RPG gameplay and turn-based gameplay. This simple mechanic is assassinations. In the game, each weapon you can assassinate with, but specific weapons will be better at assassinations as a bonus to the loss of direct combat strength. This way, you can form your play-style.

New Music

I have finally decided to work on this game again! Also, I actually put even more real money into this game. I now have bought licenses to some music. I can now use other music (it will make it easier for Lunanova)! Here are two previews of some songs I got: RMXP OST Remastered: https://soundcloud.com/rpg-maker/xp-field-1 Gyrowolf: https://soundcloud.com/rpg-maker/bat...music-resource Let me know what you think!