Thursday, January 30, 2014
Border Between Action And Turn-Based
I have found a potential way to converge action RPG gameplay and turn-based gameplay. This simple mechanic is assassinations. In the game, each weapon you can assassinate with, but specific weapons will be better at assassinations as a bonus to the loss of direct combat strength. This way, you can form your play-style.
New Music
I have finally decided to work on this game again! Also, I actually put even more real money into this game. I now have bought licenses to some music. I can now use other music (it will make it easier for Lunanova)! Here are two previews of some songs I got:
RMXP OST Remastered:
https://soundcloud.com/rpg-maker/xp-field-1
Gyrowolf:
https://soundcloud.com/rpg-maker/bat...music-resource
Let me know what you think!
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