Friday, August 30, 2013

Contest Results

Day 2 of the development should be coming soonish. Also, congrats ShadowZtar! Your character won the contest!

Friday, August 23, 2013

Crafting Day 1

It took a little while to upload, but a video of me working on the crafting system is up!  I hope you enjoy the video!

Thursday, August 22, 2013

Tuesday, August 20, 2013

Explore The Caves!

Lunanova did another masterpiece for Phelxyre’s soundtrack.  You can listen to her newest song, “cave theme,” here:

Tuesday, August 13, 2013

Getting Close To Building

The crafting system now has the GUI almost finished.  All that is needed is the recipe addition and the interaction of the crafting system.  Here is a picture of the crafting system:

What do you all think?
P.S. Don’t forget about the character contest.

Monday, August 5, 2013

Character Contest

The character contest is ready. Here is the character sheet:
Name: Character’s Name
Age: Age (Be Reasonable)
Gender: Male or Female?
Hair Style: Hair Style
Hair Color: Hair Color
Eye Color: Eye Color
Skin Color: White or Tan
Race: Human (Mandatory)
Class: Please View Class List (First Tier)
Sub-Class: Please View Class List (First Tier)
Preferred Weapon: Please Base It Off Of Class
Height: Feet’Inches”
Weight: Weight (in pounds)
Biography: This is where you write your character’s backstory.

Saturday, August 3, 2013

Do You Hear Me?

What do all of you think about voices in Phelxyre?  I mean voices as in for every major dialogue.  Who knows, I may even do it for the attacks.  So, what do all of you think?

Friday, August 2, 2013

Character Creation

I may have another character contest. The catch? They must be a human.

Thursday, August 1, 2013

The Generation Process

Who likes random-esque dungeon creation?  Basically, I make a list of dungeons rooms for each dungeon.  At the VERY beginning of the game, the generation process begins by making the dungeon by randomly selecting through the rooms.  It will, of course, check if the room has been used in another spot of the dungeon to prevent duplicate rooms.  Thoughts?