Thursday, August 1, 2013

The Generation Process

Who likes random-esque dungeon creation?  Basically, I make a list of dungeons rooms for each dungeon.  At the VERY beginning of the game, the generation process begins by making the dungeon by randomly selecting through the rooms.  It will, of course, check if the room has been used in another spot of the dungeon to prevent duplicate rooms.  Thoughts?

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